

The exosuits look good and have reasonably varied powers and while the dinosaurs themselves may be a bit undistinguished they arrive in such a massive flood that you barely have time to register what you’re shooting at before they’re gone.

What the open beta demonstrates beyond doubt, however, is that Capcom has created another solid, well-made video game environment that’s more than a match for its 10-humans vs. JRPG remake avalanche: Final Fantasy 10, Star Ocean 2 and Persona 3 all leak That may well change as players get better at co-ordinating attacks, and as everyone gets more skilled at exploiting suits’ special abilities, but at the moment it just feels like a good old fashioned balancing issue.

It’s at this point that the Dominator’s player-controlled T-Rex can make a brutal and pivotal difference, battering its way through what had previously been a solid frontline and support.

Getting a tanky suit upfront, a sniper tucked into a cave or nearby niche, while someone else heals and buffs, leaves the other two team members to do opportunistic damage depending on what the enemy is doing to defend. PvP is also the time when tactics, exosuit choice, and team talk become more important. It delivers quite a lasting and hard-to-defend attack on the opposing team, and while it may well be down to inexperience, with both the exosuits and their individual powers, we found it was always the deciding factor in PvP battles, even as we comfortably won most or all of the PvE objectives. At this stage of each round, snipers and support units seem largely irrelevant, as all you’re doing is annihilating throngs of puny lizards, interspersed with the odd mid-level beast that absorbs a few more rounds than usual, before going pop. It’s also pretty mindless, with tactics coming a distant second to simply dumping ammo, your various cooldowns the only impediment to wiping out greater volumes of enemies. With dozens, if not hundreds, of dinosaurs on screen at a time, and a dizzying volume of ordnance pouring into them, the chaos is extreme, and it’s to the game’s credit that this process is almost entirely glitch free. Each encounter is timed, and the team that dispatches their dino horde the quickest wins, making this a rush to unload as much ammunition as possible into the screen-filling swarm of prehistoric reptiles. A bit like Earth Defense Force, but primarily ground-based, you’d be assaulted by a legion of flimsy cannon fodder, which needed to be blown to bits swiftly and efficiently. Starting in a cave with your five-person team, the beta’s matches began with a lengthy PvE section whose multiple objectives are solely based on wiping out incoming hordes of dinosaurs.
